Ep. 72 – How to Improvise and Crafting Spells

This week we’re talking about how to cope when your players inevitably ask for something that has no thought or planning behind it at all. Improvisation and how to pull it off well. We’ll also be joined by a surprise guest, a player from our own table, while talking a bit more about crafting and editing spells.┬áDidn’t hear the one thing that’ll get your creative brain going? let us know:Find us on twitter: @WeSpeakCommonEmail us at wespeakcommon@hotmail.comMusic: “Street Dancing” by Timecrawler 82From the Free Music ArchiveCC by NC…

Ep. 71 – Weaving the planes of existence into your narrative

This week we talk all about the planes of existence and how to use them in your games, from full plane hopping campaigns to small inclusions in low level adventures. Didn’t hear the one thing that’ll get your creative brain going? let us know: Find us on twitter: @WeSpeakCommon Email us at wespeakcommon@hotmail.com Music: “Street Dancing” by Timecrawler 82 From the Free Music Archive CC by NC…

Ep. 70 – Crafting spells and playing lethal villains

This week Ben talks about his new rule system for Spell crafting in 5th edition. We’ll put the rules into practice and craft a couple of spells and take a break in the middle to tackle a listener topic on running lethal villains. As we as talk about whether you should have a player run your big bad. Didn’t hear the one thing that’ll get your creative brain going? let us know:Find us on twitter: @WeSpeakCommonEmail us at wespeakcommon@hotmail.com Music: “Street Dancing” by Timecrawler 82From the Free Music ArchiveCC by NC…

Ep. 69 – How to Organise and detail cities

This week, struggling against the bad choices of the night before, Ben and Joe talk all about organising your cities within your world. We’ll be talking about the different ways we’ve dealt with city organisation in different games and settings over the years.  Didn’t hear the one thing that’ll get your creative brain going? let us know:Find us on twitter: @WeSpeakCommonEmail us at wespeakcommon@hotmail.com Music: “Street Dancing” by Timecrawler 82From the Free Music ArchiveCC by NC…

Ep. 68 – Running Down time in your game

This week we’re having a relaxed chat about our current game and how it’s currently all downtime. Find out about Kouri the Locksmith and hear how Ben is getting the characters to feel at home in Waterdeep.Didn’t hear the one thing that’ll get your creative brain going? let us know:Find us on twitter: @WeSpeakCommonEmail us at wespeakcommon@hotmail.comMusic: “Street Dancing” by Timecrawler 82From the Free Music ArchiveCC by NC…

Ep. 67 – How to combine adventures and run unique PC's and monsters

This week we answer a triplet of listener question and have a nice chat about combining adventures with through lines, running unique PC’s and how to foster diversity in your group as a DM. And how to change monsters in a new unique way.  Didn’t hear the one thing that’ll get your creative brain going? let us know:Find us on twitter: @WeSpeakCommonEmail us at wespeakcommon@hotmail.com Music: “Street Dancing” by Timecrawler 82From the Free Music ArchiveCC by NC…

Ep. 66 – How to Run Recurring Villains

This week we tackle player agency and recurring villains. It’s tricky, how do you introduce a villain and guarantee they’ll live to return later? Can you? We’ll get into to it all this week on We Speak Common. Didn’t hear the one thing that’ll get your creative brain going? let us know:Find us on twitter: @WeSpeakCommonEmail us at wespeakcommon@hotmail.com Music: “Street Dancing” by Timecrawler 82From the Free Music ArchiveCC by NC…

Ep. 65 – Game Changing Spells and how to handle them

This week we’re tackling those problematic spells. An obvious high level trouble maker, and a few lower leveled ones that you may want to be prepared for when they creep up to your table!  Didn’t hear the one thing that’ll get your creative brain going? let us know:Find us on twitter: @WeSpeakCommonEmail us at wespeakcommon@hotmail.com Music: “Street Dancing” by Timecrawler 82From the Free Music ArchiveCC by NC…

Ep 64. – Implementing, balancing and customising Magic Items

Its a Boxing Day special! Santa has been and left us loads of magic items, so we’re going to talk about how to implement them into your game. How to keep them balanced and how to customise what Santa didn’t get quite right.  Didn’t hear the one thing that’ll get your creative brain going? let us know:Find us on twitter: @WeSpeakCommonEmail us at wespeakcommon@hotmail.com Music: “Street Dancing” by Timecrawler 82From the Free Music ArchiveCC by NC…

Ep 63. – Maps, Random Encounters and How to Use Them

After looking at too many maps, Ben wants to talk about the best ways to fill in the blank space between settlements. There’s a delve into Random Encounters and how they can help and hinder your players experience…. and a bit of madness.  Didn’t hear the one thing that’ll get your creative brain going? let us know:Find us on twitter: @WeSpeakCommonEmail us at wespeakcommon@hotmail.com Music: “Street Dancing” by Timecrawler 82From the Free Music ArchiveCC by NC…